This professional gaming mouse combines state-of-the-art technology with an array of customisable features to produce the next step in the evolution of the mouse.
Whether you 'palm' the mouse or 'claw' it, the Mad Catz R.A.T. 7 can quickly and easily adapt by adjusting in length to suit your hand size and grip style. In addition, the Thumb Panel moves forwards, backwards, and even pivots outwards to provide a comfortable platform from which all thumb buttons are easily accessible.
Equipped with a 6400 DPI 'twin-eye' laser sensor, the mouse reads each axis separately and tracks up to a stunning six meters per second with pinpoint accuracy. Pro gamers who prefer low sensitivity with high movement speed will always experience correct tracking and precision.
With Precision Aim Mode, this mouse help you hit your target the first time every time. Use the included Mad Catz software to set your desired Precision Aim speed (mouse sensitivity), then hold down the Precision Aim button to slow down mouse movement to a level that works for you. You can even use the software to assign programmable features to the Precision Aim button, and then use it to execute keyboard commands like macros and keybindings - - a deadly weapon that will hit your enemy exactly where it hurts the most.
Computers and Accessories
Mad Catz R.A.T.7 Gaming Mouse
Saturday, September 7, 2013
Friday, May 31, 2013
Until that moment, Silas had thought he knew what dark was - the simple absence of light. He thought that he understood it. He even thought that he had experienced it before. But as he rounded the first riser of stairs and continued up, step by step, he and darkness were forced into new intimacy. He came to understand that darkness was not just a lack but a thing, that it possessed mass, that it can be felt on your skin, that it can be a burden you carry.
He knew then, with a certainty he could feel in his bones, exactly what had motivated his ancient ancestors when they first gathered around that very thing that the rest of creation fled from. It hadn't been to cook, or to harden spear points. Those things had come later. Heat was just a collateral benefit. Man had mastered fire simply to push the darkness away.
by Ted Kosmatka
Del Rey, 2013
Monday, March 18, 2013
This is a role-playing game offering four different adventures with unique challenges, music and sound effects.
The game that changes your home into a world of myth and magic. In the blink of an eye, your bedroom can become the Secret Garden, the living room the Whispering Forest, and your basement or attic the Castle of Dread.
With imagination and the game, participants each play a role in a fantasy adventure, meeting a fairy queen, listening to talking trees, laughing at mischievous sprites, riding unicorns, dancing at a forest festival, and battling swamp goblins and an evil witch.
Game cards make each adventure different every time you play. Be sure to read them with the magic mirror.
Friday, March 8, 2013
Kevin VanOrd reviews the newly released SimCity and comments on its DRM disaster at Gamespot:
"SimCity is a good game hobbled by its insistence on putting as many obstacles as it can between it and you. You can point to the ridiculous online connection problems that have bogged down the game's launch as the most obvious examples of this, but they aren't the only ones. From its online infrastructure to the simulation that powers each city, SimCity has numerous flaws that can turn a few hours of delight into a few hours of seething frustration.
"The game offers the option to have a fully single-player experience in a closed region of your own creation. Alas, you must sign into SimCity (the service) - as well as Electronic Arts' Origin service - in order to play SimCity (the game). Since the game's release, connecting has been a crapshoot. You may not be able to log in at all, or the server might be full."
~ SimCity Review (Kevin VanOrd)